Waking up, unsure of where he is, Junpei discovers a watch-like device attached to his wrist with a digital “5” on the face. Trapped inside the room with the only way out being a solid, steel door with a menacing, blood-red “5” painted on it, Junpei has little time to take in his surroundings before a porthole cracks, and water rapidly begins pouring in. As he makes his escape, pieces of memory return, including a strange figure in a black coat and gas mask known only as Zero. He soon meets eight other people aboard what they soon discover is a huge ship. Who are they, why has Zero brought them here, and what is this strange game that Zero has decided to play with their lives?
Nine Hours, Nine Persons, Nine Doors is an adventure game with two different styles of play. The first is a traditional Japanese “Visual Novel” style game, where most of the game is spent reading through text, with occasional choice selections being prompted at points. However, unlike most visual novels, the majority of choices presented in the game send the player on different paths, leading to different areas of the ship, eventually leading to one of the game’s six different endings. Based on how the player responds, other characters change their attitudes or personalities, and different events will occur. In the narrative sections, characters and dialogue are shown on the DS’ top screen, while a narrator describes thoughts, feelings, and actions on the bottom screen.
On Christmas day 2028, college student Sigma is abducted from his car by a masked man. He wakes up in a warehouse with 8 other people to discover he is part of a Nonary Game (Ambidex Edition). With no other options, Sigma and his companions must play this game as their only way of opening the door to escape while they deal with the mystery of which one of them is Zero, the mastermind of their predicament.
Virtue’s Last Reward is the sequel to Nine Hours, Nine Persons, Nine Doors, a visual novel with puzzle solving elements. Sigma is part of a group of three abductees (a pair and a solo) who must enter one of the rooms in the warehouse, interact with objects in said rooms to find the correct combination to open the lock on a safe containing the key cards to open the Ambidex rooms. Inside these rooms, the solo and pair who entered each room are separated and must vote to either ‘Ally’ or ‘Betray’ the opposite party in a Prisoner’s Dilemma minigame. The results will add or subtract points from each person’s bracelet. When a person’s bracelet points reach 0, the bracelet injects them with drugs to kill them, but when they reach 9 bracelet points, they can, at any time they choose, open the Number 9 Door and escape.
There are 24 alternate endings possible. When the player reaches an ending, the can start the game again from their current save and their data from the previous game will be carried over.
Product Details
Title: The Nonary Games
Platform: PS Vita
Genre: Puzzle Elements, Visual Novel
Players: 1 player
Language: English
Developer: Spike Chunsoft Co., Ltd
Publisher: Spike Chunsoft Co., Ltd
Release Year: 2017
This game is region-free for all PS Vita consoles.






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